Sonic 3D Blast (partially lost cassette demo tape of unused game soundtrack; 1996)
Sonic 3D Blast was an isometric pseudo-3D platformer developed by Traveller's Tales to be Sonic's first step into 3D along with Sonic Xtreme to rival the Nintendo 64's Super Mario 64. It received a Sega Genesis, a Saturn release, and a GameGear spinoff similarly named Sonic Blast. The game received mixed opinions from critics and fans alike, and in short, was considered a failed attempt at bringing the blue blur to 3D.
During the development of Sonic 3D Blast, Jun Senoue, composed the soundtrack in a similar fashion to Masatos Nakamura's Sonic 1 and 2 demo tracks, using MIDI devices to compose the music. The tape in Jon's possession contains the tracks for Jon's approval before being implemented in Sonic 3D Blast.
As of October 22th, 2019, the first 5 tracks from the demo were posted by Jon Burton, founder Of Traveller's Tales and TT Games for archival purposes. The rest of the tape is yet to be seen.
The cassette tape contains many pieces of music. These tracks are:
|Opening Theme Short Ver.||Found|
|Opening Theme Long Ver.||Found||May have been a skip option for the cutscene.|
|Power Up||Found||Invincibility theme.|
|Green Alley Zone Act 1||Found||Likely an early name for Green Grove Zone.|
|Casino Night Zone Act 1||Found||An early name for Spring Stadium Zone.|
|Boss Theme Major Key and Minor Key||Lost||Likely A boss for each act with minor for the first act and major for the next boss.|
|Special Stage (Tails)||Lost||A version of the special stage if the player gives 50 rings to Tails.|
|Special Stage (Knuckles)||Found||Another version of the Special Stage music that was cut and repurposed for Sonic Adventure for Twinkle Park.|
- YouTube video from Gamehut explaining why he can't play the cassette tape. Retrieved 17 Jun '18
- The update video from an SXSW Q&A that talks about the cassette tape. Retrieved 17 Jun '18