Super Sonic (lost build of cancelled SEGA CD port of SEGA Genesis platformer "Sonic the Hedgehog 2"; existence unconfirmed; 1992-1993): Difference between revisions
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|imagecaption=''Supergame'' issue #7 page 38. | |imagecaption=''Supergame'' issue #7 page 38. | ||
|status=<span style="color: | |status=<span style="color:grey;">'''Existence Unconfirmed'''</span> | ||
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Sonic the Hedgehog 2 is a platformer developed by the | Sonic the Hedgehog 2 is a platformer developed by the SEGA Technical Institute and published by SEGA for the Genesis in 1992. Rumors of an enhanced port for the SEGA CD titled '''''Super Sonic<ref name=":0">[https://segaretro.org/index.php?title=File:MeanMachinesSega01UK.pdf&page=101 ''Mean Machines SEGA'' issue #1 page 101 on SEGA Retro.] Retrieved 05 Feb '22.</ref>''''' (alternatively known as '''''Sonic the Hedgehog 2: Escape from Ring Zone'''''<ref name=":1">[https://info.sonicretro.org/Rola_la_Fora_-_Sonic_the_Hedgehog_2_(Supergame,_February_1992) ''Supergame'' issue #7 page 38 translation on Sonic Retro.] Retrieved 05 Feb '22.</ref> or '''''Sonic 2 CD'''''<ref>[https://segaretro.org/index.php?title=File:EGM_US_041.pdf&page=183 Electronic Gaming Monthly issue #41 page 183 on SEGA Retro.] Retrieved 05 Feb '22.</ref>) were present in various gaming magazines from early-1992 to mid-1993. | ||
==Background== | ==Background== | ||
The port was first mentioned in issue #7 of Brazilian gaming magazine ''Supergame'' in a short article titled "'Super' ''Sonic 2'' para CD-ROM!!". This is the only time the game is referred to as ''Sonic the Hedgehog 2: Escape from Ring Zone'' with later articles referring to the game as ''Super Sonic'' if they name it at all.<ref name=":1" /> Most documented coverage of the game is from English-speaking publications so it's possible they used part of the article's title as the game's name. According to various magazines throughout the rest of 1992 the port was supposed to launch alongside the Genesis, Master System, and Game Gear versions of the game,<ref>[https://segaretro.org/index.php?title=File:Megazone_AU_23.pdf&page=12 ''Megazone'' issue #23 page 12 on | The port was first mentioned in issue #7 of Brazilian gaming magazine ''Supergame'' in a short article titled "'Super' ''Sonic 2'' para CD-ROM!!". This is the only time the game is referred to as ''Sonic the Hedgehog 2: Escape from Ring Zone'' with later articles referring to the game as ''Super Sonic'' if they name it at all.<ref name=":1" /> Most documented coverage of the game is from English-speaking publications so it's possible they used part of the article's title as the game's name. According to various magazines throughout the rest of 1992, the port was supposed to launch alongside the Genesis, Master System, and Game Gear versions of the game,<ref>[https://segaretro.org/index.php?title=File:Megazone_AU_23.pdf&page=12 ''Megazone'' issue #23 page 12 on SEGA Retro.] Retrieved 05 Feb '22.</ref> feature additional zones, special bonus rounds in-between stages,<ref>[https://segaretro.org/index.php?title=File:SegaVisions_US_09.pdf&page=23 SEGA Visions issue #9 page 23 on SEGA Retro.] Retrieved 05 Feb '22.</ref> CD-quality music,<ref name=":0" /> and voice acting.<ref name=":2">[https://segaretro.org/index.php?title=File:MeanMachinesSega05UK.pdf&page=11 ''Mean Machines SEGA'' issue #5 page 11 on SEGA Retro.] Retrieved 05 Feb '22.</ref> Rumors of the port's existence continued even after every other versions' releases and the port missing its supposed March 1993 release date<ref name=":2" /> with its final mention being in ''Computer & Video Games'' issue #139 with them saying the port would release in Japan "any week now".<ref>[https://segaretro.org/index.php?title=File:CVG_UK_139.pdf&page=120 ''Computer & Video Games'' issue #139 page 120 on SEGA Retro.] Retrieved 05 Feb '22.</ref> Obviously this did not happen and the game was supposedly reworked into Sonic CD<ref>[https://segaretro.org/index.php?title=File:SegaForce_UK_16.pdf&page=12 ''SEGA Force (UK)'' issue 16 page 12 on SEGA Retro.] Retrieved 05 Feb '22.</ref> despite later reporting indicating that Sonic CD was birthed from the ashes of a ''Sonic the Hedgehog 1'' port for the SEGA CD.<ref>[https://www.eurogamer.net/articles/digitalfoundry-2018-revisiting-sonic-cd-retro DF Retro: Sonic CD - under-appreciated but still brilliant today by John Linneman for EuroGamer.] Retrieved 03 Feb '22.</ref> | ||
==Availability== | |||
A build of the port has never been officially released or leaked to the public and the game's existence has been contested by people and fans alike. | |||
==Gallery== | ==Gallery== | ||
<gallery mode= | <gallery mode=packed heights=300> | ||
Page12-418px-Megazone AU 23.pdf.jpg|''Megazone'' issue #23 page 12. | |||
Page23-426px-SegaVisions US 09.pdf.jpg|''SEGA Visions'' issue #9 page 23. | |||
Page31-433px-Joypad FR 012.pdf.jpg|''Joypad'' issue #12 page 31. This article features screenshots from a SEGA CD tech demo by the SEGA Multimedia Studio which is often mistaken to be from this port. | |||
Page101-458px-MeanMachinesSega01UK.pdf.jpg|''Mean Machines SEGA'' issue #1 page 101. | |||
Page76-466px-Mega UK 01.pdf.jpg|''Mega'' issue #1 page 76. | |||
Page90-466px-Mega UK 01.pdf.jpg|''Mega'' issue #1 page 90. | |||
Page61-457px-SegaForce US 1992-11.pdf.jpg|''SEGA Force (US)'' from November 1992 page 61. This features a screenshot from the SEGA Multimedia Studio tech demo. | |||
Page183-446px-EGM US 041.pdf.jpg|''Electronic Gaming Monthly'' issue #41 page 183. This also features screenshots from the SEGA Multimedia Studio tech demo. | |||
Page22-463px-Mega UK 04.pdf.jpg|''Mega'' issue #4 page 22. | |||
Page11-458px-MeanMachinesSega05UK.pdf.jpg|Mean Machines SEGA issue #5 page 11. | |||
Page12-466px-SegaForce UK 16.pdf.jpg|''SEGA Force (UK)'' issue #16 page 12. | |||
Page120-455px-CVG UK 139.pdf.jpg|''Computer & Video Games'' issue #139 page 120. | |||
</gallery> | </gallery> | ||
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<references /> | <references /> | ||
[[Category:Lost video games]] | [[Category:Lost video games]] | ||
[[Category: | [[Category:Existence unconfirmed]] |
Latest revision as of 19:02, 11 September 2024
Sonic the Hedgehog 2 is a platformer developed by the SEGA Technical Institute and published by SEGA for the Genesis in 1992. Rumors of an enhanced port for the SEGA CD titled Super Sonic[1] (alternatively known as Sonic the Hedgehog 2: Escape from Ring Zone[2] or Sonic 2 CD[3]) were present in various gaming magazines from early-1992 to mid-1993.
Background
The port was first mentioned in issue #7 of Brazilian gaming magazine Supergame in a short article titled "'Super' Sonic 2 para CD-ROM!!". This is the only time the game is referred to as Sonic the Hedgehog 2: Escape from Ring Zone with later articles referring to the game as Super Sonic if they name it at all.[2] Most documented coverage of the game is from English-speaking publications so it's possible they used part of the article's title as the game's name. According to various magazines throughout the rest of 1992, the port was supposed to launch alongside the Genesis, Master System, and Game Gear versions of the game,[4] feature additional zones, special bonus rounds in-between stages,[5] CD-quality music,[1] and voice acting.[6] Rumors of the port's existence continued even after every other versions' releases and the port missing its supposed March 1993 release date[6] with its final mention being in Computer & Video Games issue #139 with them saying the port would release in Japan "any week now".[7] Obviously this did not happen and the game was supposedly reworked into Sonic CD[8] despite later reporting indicating that Sonic CD was birthed from the ashes of a Sonic the Hedgehog 1 port for the SEGA CD.[9]
Availability
A build of the port has never been officially released or leaked to the public and the game's existence has been contested by people and fans alike.
Gallery
See Also
- Adventures of Sonic the Hedgehog (partially lost unaired pilot of DIC animated series; 1992)
- Archie Comics' Sonic The Hedgehog "Endangered Species" (lost original storyline of comic book series based on "Sonic The Hedgehog" game series; 2013)
- Archie Comics' Sonic Underground epilogue (lost production material from cancelled comic based on animated TV show; 2012-2013)
- Archie Comics' Sonic Underground epilogue (lost production material from cancelled comic based on animated TV show; 2012-2013)
- Asi Se Juega Mario & Sonic en los Juegos Olímpicos London 2012 (lost Mexican TV promotional bumpers of event; 2012)
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (lost build of cancelled 3DS version of Wii U crossover sports/party game; existence unconfirmed; 2013)
- SegaSonic the Hedgehog (lost build of cancelled 32X port of arcade platformer; existence unconfirmed; 1994)
- Shadow the Hedgehog (lost Teen rated version of platformer; 2005)
- Sister Sonic (lost build of cancelled "Sonic the Hedgehog" localization of "Popful Mail" Sega CD side-scrolling platformer; 1993)
- Sonic 3D Blast (found cassette demo tape of unused game soundtrack; 1996)
- Sonic Adventure New Year's DLC (found "Sonic the Hedgehog" holiday-themed DLC; 1998)
- Sonic at the Olympic Winter Games (found iOS game; 2010)
- Sonic Boom 2013 (lost livestream of "Sonic the Hedgehog" convention; 2013)
- Sonic Cafe (partially found Japanese Sega mobile games; 2001-2007)
- Sonic DS (lost Nintendo DS tech demo; 2004)
- Sonic Generations (lost game demo; 2010)
- Sonic Jr. (lost build of unreleased Sega Pico game; existence unconfirmed; 1994)
- Sonic Live in Sydney (lost footage of video game-based live show; 1997-2000)
- Sonic Saturn (lost build of cancelled Sega Saturn prototype of platformer; mid-1990s)
- Sonic Sports (lost build of cancelled Sega 32X sports game; 1995)
- Sonic Synergy (lost original build of "Sonic Boom: Rise of Lyric" Wii U action-adventure game; 2007-2013)
- Sonic the Hedgehog: Wonders of the World (lost script of cancelled film adaptation of video game series; 1990s)
- Sonic the Hedgehog (lost build of cancelled Amiga port of Sega Genesis platformer; 1992)
- Sonic the Hedgehog (lost build of cancelled Sega CD port of Sega Genesis platformer; 1992)
- Sonic the Hedgehog (lost Tokyo Toy Show prototype build of Sega Genesis/Mega Drive platformer; 1990)
- Sonic the Hedgehog (lost Winter Consumer Electronics Show 1991 demo build of Sega Genesis/Mega Drive platformer; 1991)
- Sonic the Hedgehog 2006 (lost build of Tokyo Toy Show tech demo of multiplatform platformer; 2005)
- Sonic The Hedgehog 3 & Knuckles (lost build of cancelled iOS port of Sega Genesis platformers; 2014)
- Sonic the Hedgehog 4: Episode III (lost build of cancelled sequel to episodic platformer; mid-2010s)
- Sonic The Hedgehog: Awakening (lost build of cancelled "Sonic the Hedgehog" game; existence unconfirmed; late 2000s)
- Sonic Triple Trouble (lost Master System conversion of Sega Game Gear platformer; 1994)
- Sonic-16 (lost build of unreleased Sega Genesis/Mega Drive game based on "Sonic the Hedgehog" animated TV series; 1993)
- Sonic The Hedgehog SatAM (partially lost unused TV intro for animated series; 1993)
- Sonic X-Treme (found build of unreleased Sega Saturn video game; 1996)
- Sonic Runners (found endless runner mobile game; 2015)
References
- ↑ 1.0 1.1 Mean Machines SEGA issue #1 page 101 on SEGA Retro. Retrieved 05 Feb '22.
- ↑ 2.0 2.1 Supergame issue #7 page 38 translation on Sonic Retro. Retrieved 05 Feb '22.
- ↑ Electronic Gaming Monthly issue #41 page 183 on SEGA Retro. Retrieved 05 Feb '22.
- ↑ Megazone issue #23 page 12 on SEGA Retro. Retrieved 05 Feb '22.
- ↑ SEGA Visions issue #9 page 23 on SEGA Retro. Retrieved 05 Feb '22.
- ↑ 6.0 6.1 Mean Machines SEGA issue #5 page 11 on SEGA Retro. Retrieved 05 Feb '22.
- ↑ Computer & Video Games issue #139 page 120 on SEGA Retro. Retrieved 05 Feb '22.
- ↑ SEGA Force (UK) issue 16 page 12 on SEGA Retro. Retrieved 05 Feb '22.
- ↑ DF Retro: Sonic CD - under-appreciated but still brilliant today by John Linneman for EuroGamer. Retrieved 03 Feb '22.