Donkey Kong Country 2: Diddy's Kong Quest (lost build of cancelled Virtual Boy port of Super Nintendo sequel platformer; 1996): Difference between revisions

From The Lost Media Wiki
Jump to: navigation, search
m (Donkey Kong Land 2 wouldn't release until 1996, correcting the information to better clear up the timeline of events)
mNo edit summary
 
Line 8: Line 8:


==Development and Cancellation==
==Development and Cancellation==
The first member Steven Hurst was brought onto the project to assist a currently unknown programmer who was the second member of the team. Hurst had previously worked on the graphics of the Super Nintendo version. Taking sprites from ''Donkey Kong Country"s'' Game Boy equivalent, ''Donkey Kong Land'' he and the programmer were able to create a few scrolling screens<ref name=":0" /> and a title screen<ref name=":1" /> but as the port's development didn't last that long, not much more progress was made. According to Hurst, it would have been very similar to ''Donkey Kong Land'' but with a stereoscopic 3D effect taking full advantage of the Virtual Boy's capabilities. The 3D effect was supposedly excellent, but the techniques required to achieve it were very taxing. This, alongside the Virtual Boy's dismal sales, is likely what led to the game's cancelation.<ref name=":0" />
The first member Steven Hurst was brought onto the project to assist a currently unknown programmer who was the second member of the team. Hurst had previously worked on the graphics of the Super Nintendo version. Taking sprites from ''Donkey Kong Country's'' Game Boy equivalent, ''Donkey Kong Land'' he and the programmer were able to create a few scrolling screens<ref name=":0" /> and a title screen<ref name=":1" /> but as the port's development didn't last that long, not much more progress was made. According to Hurst, it would have been very similar to ''Donkey Kong Land'' but with a stereoscopic 3D effect taking full advantage of the Virtual Boy's capabilities. The 3D effect was supposedly excellent, but the techniques required to achieve it were very taxing. This, alongside the Virtual Boy's dismal sales, is likely what led to the game's cancelation.<ref name=":0" />


==Availability==
==Availability==

Latest revision as of 20:33, 2 August 2024

Dkc2VB.gif

A mockup of what the game could have looked like.

Status: Lost

Donkey Kong Country 2: Diddy's Kong Quest is a 1995 platformer developed by Rare and published by Nintendo for the Super Nintendo. During the development of Donkey Kong Land a two-person team inside Rare was tasked with seeing what was possible on the Virtual Boy[1] by porting Donkey Kong Country 2[2] to the console.

Development and Cancellation

The first member Steven Hurst was brought onto the project to assist a currently unknown programmer who was the second member of the team. Hurst had previously worked on the graphics of the Super Nintendo version. Taking sprites from Donkey Kong Country's Game Boy equivalent, Donkey Kong Land he and the programmer were able to create a few scrolling screens[1] and a title screen[2] but as the port's development didn't last that long, not much more progress was made. According to Hurst, it would have been very similar to Donkey Kong Land but with a stereoscopic 3D effect taking full advantage of the Virtual Boy's capabilities. The 3D effect was supposedly excellent, but the techniques required to achieve it were very taxing. This, alongside the Virtual Boy's dismal sales, is likely what led to the game's cancelation.[1]

Availability

No screenshots or recordings of the port exist and its ROM has never been leaked to the public. The game was in development only for a small period of time and was never developed far enough to be playable.

See Also

Donkey Kong

Virtual Boy

Rare Ltd.

References