Donkey Kong Country 2: Diddy's Kong Quest (lost build of cancelled Virtual Boy port of Super Nintendo sequel platformer; 1996): Difference between revisions

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The first member Steven Hurst was brought onto the project to assist a currently unknown programmer who was the second member of the team. Hurst had previously worked on the graphics of the Super Nintendo version. Taking sprites from ''Donkey Kong Country 2"s'' Game Boy equivalent, ''Donkey Kong Land 2'' he and the programmer were able to create a few scrolling screens<ref name=":0" /> and a title screen<ref name=":1" /> but as the port's development didn't last that long, not much more progress was made. According to Hurst, it would have been very similar to ''Donkey Kong Land 2'' but with a stereoscopic 3D effect taking full advantage of the Virtual Boy's capabilities. The 3D effect was supposedly excellent, but the techniques required to achieve it were very taxing. This, alongside the Virtual Boy's dismal sales, is likely what led to the game's cancelation.<ref name=":0" />
The first member Steven Hurst was brought onto the project to assist a currently unknown programmer who was the second member of the team. Hurst had previously worked on the graphics of the Super Nintendo version. Taking sprites from ''Donkey Kong Country 2"s'' Game Boy equivalent, ''Donkey Kong Land 2'' he and the programmer were able to create a few scrolling screens<ref name=":0" /> and a title screen<ref name=":1" /> but as the port's development didn't last that long, not much more progress was made. According to Hurst, it would have been very similar to ''Donkey Kong Land 2'' but with a stereoscopic 3D effect taking full advantage of the Virtual Boy's capabilities. The 3D effect was supposedly excellent, but the techniques required to achieve it were very taxing. This, alongside the Virtual Boy's dismal sales, is likely what led to the game's cancelation.<ref name=":0" />


== Availability==
==Availability==
No screenshots or recordings of the port exist and its ROM has never been leaked to the public. It is unknown if Nintendo or Rare (who is now owned by Microsoft) still have a copy or if a copy even still exists.
No screenshots or recordings of the port exist and its ROM has never been leaked to the public. It is unknown if Nintendo or Rare (who is now owned by Microsoft) still have a copy or if a copy even still exists.


== See Also ==
==See Also==
===Donkey Kong===
*[[Diddy Kong Racing Adventure (found build of cancelled Nintendo GameCube sequel to "Diddy Kong Racing"; 2004)]]
*[[Donkey Kong: Coconut Crackers (lost build of cancelled Game Boy Advance puzzle game; 2002)]]
*[[Donkey Kong no Ongaku Asobi (lost build of cancelled Famicom educational game; 1983)]]
*[[Donkey Kong Parking Attendant (lost build for cancelled SEGA arcade game; existence unconfirmed; date unknown)]]
*[[Donkey Kong Plus (lost build of cancelled Game Boy Advance puzzle platformer; 2002)]]
*[[Donkey Kong Racing (lost build of cancelled Nintendo GameCube racing sequel game; 2002)]]
*[[Return of Donkey Kong (lost build of cancelled NES game; existence unconfirmed; 1987-1988)]]
*[[Untitled Donkey Kong game (lost builds of cancelled SNES-CD and CD-i platformer; existence unconfirmed; 1992-1993)]]
 
===Virtual Boy===
*[[Doraemon: Nobita no Doki Doki! Obake Land (lost build of unreleased Virtual Boy game; 1996)]]
*[[Doraemon: Nobita no Doki Doki! Obake Land (lost build of unreleased Virtual Boy game; 1996)]]
*[[Dragon Hopper (lost build of unreleased Virtual Boy game; 1995-1996)]]
*[[Dragon Hopper (lost build of unreleased Virtual Boy game; 1995-1996)]]
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*[[Wangan Sensen Red City (lost build of unreleased Virtual Boy game; 1996)]]
*[[Wangan Sensen Red City (lost build of unreleased Virtual Boy game; 1996)]]
*[[Zero Racers (lost build of unreleased "F-Zero" Virtual Boy game; 1996)]]
*[[Zero Racers (lost build of unreleased "F-Zero" Virtual Boy game; 1996)]]
===Rare Ltd.===
*[[Banjo-Karting/Banjo-Kazoomie (lost prototypes of "Banjo-Kazooie" racing games; mid-2000s)]]
*[[Banjo-Threeie (non-existent sequel to platformer game series; early 2000s)]]
*[[Cascade (lost build of cancelled Xbox 360 massive multiplayer online game; 2000-2007)]]
*[[Dinosaur Planet (found build of cancelled Nintendo 64 action-adventure game; 1999-2000)]]
*[[GoldenEye 007 (found build of cancelled Xbox Live Arcade remaster of Nintendo 64 first-person shooter; 2007-2008)]]
*[[Jet Force Gemini (lost build of cancelled Game Boy Color port of Nintendo 64 third-person shooter; 2000)]]
*[[Project Dream (lost builds of cancelled Super Nintendo/Nintendo 64 precursor to "Banjo-Kazooie" platformer; 1994-1997)]]
*[[Sabreman Stampede (lost build of cancelled Xbox 360 adventure platformer; 2002-2005)]]
*[[Savannah (lost build of cancelled Xbox 360 Kinect prototype; 2006-2007)]]
*[[Twelve Tales: Conker 64 (lost build of early version of "Conker's Bad Fur Day" Nintendo 64 platformer; late 1990s)]]
*[[DKTV (partially found promotional Donkey Kong 64 videos from defunct Nintendo website; 1999-2000)]]


==References==
==References==
<references />
{{reflist}}
 
[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]
[[Category:Completely lost media]]

Latest revision as of 14:39, 8 December 2023

Dkc2VB.gif

A mockup of what the game could have looked like.

Status: Lost

Donkey Kong Country 2: Diddy's Kong Quest is a 1995 platformer developed by Rare and published by Nintendo for the Super Nintendo. During the development of Donkey Kong Land III a two-person team inside Rare was tasked with seeing what was possible on the Virtual Boy[1] by porting Donkey Kong Country 2[2] to the console.

Development and Cancellation

The first member Steven Hurst was brought onto the project to assist a currently unknown programmer who was the second member of the team. Hurst had previously worked on the graphics of the Super Nintendo version. Taking sprites from Donkey Kong Country 2"s Game Boy equivalent, Donkey Kong Land 2 he and the programmer were able to create a few scrolling screens[1] and a title screen[2] but as the port's development didn't last that long, not much more progress was made. According to Hurst, it would have been very similar to Donkey Kong Land 2 but with a stereoscopic 3D effect taking full advantage of the Virtual Boy's capabilities. The 3D effect was supposedly excellent, but the techniques required to achieve it were very taxing. This, alongside the Virtual Boy's dismal sales, is likely what led to the game's cancelation.[1]

Availability

No screenshots or recordings of the port exist and its ROM has never been leaked to the public. It is unknown if Nintendo or Rare (who is now owned by Microsoft) still have a copy or if a copy even still exists.

See Also

Donkey Kong

Virtual Boy

Rare Ltd.

References