Sonic Extreme (found prototype build of cancelled Xbox skateboarding game; 2003): Difference between revisions

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|foundby=[https://hiddenpalace.org/Sonic_the_Hedgehog_Extreme_(May_27,_2003_prototype) Andrew Borman]
|foundby=[https://hiddenpalace.org/Sonic_the_Hedgehog_Extreme_(May_27,_2003_prototype) Andrew Borman]
}}
}}
'''''Sonic Extreme''''' (not to be confused with '''[[Sonic X-Treme (found build of unreleased Sega Saturn platformer; 1996) |Sonic X-Treme]]''') is a cancelled 2003 skateboarding game for the Xbox created by Vision Scape Interactive.<ref name=Unseen64>[https://www.unseen64.net/2011/06/03/sonic-extreme-xbox-pitch-prototype/ Unseen64 Article on Sonic Extreme]</ref>
'''''Sonic Extreme''''' (not to be confused with '''[[Sonic X-Treme (found build of unreleased SEGA Saturn platformer; 1996)|Sonic X-Treme]]''') is a cancelled 2003 skateboarding game for the Xbox created by Vision Scape Interactive.<ref name=Unseen64>[https://www.unseen64.net/2011/06/03/sonic-extreme-xbox-pitch-prototype/ Unseen64 Article on Sonic Extreme]</ref>
 
==Gameplay==
==Gameplay==
Sonic Extreme was a Extreme Sports game in which the players controlled Sonic on a hoverboard, and possibly would have more characters from the series.<ref name=Polygon/> But the prototype only showed Sonic and Shadow<ref name=GameSpot/> The team retooled Bare Knuckle Grind to resemble Sonic games; An example is that the world was based off of Green Hill Zone.<ref name=GameSpot/> The Prototype featured three gamemodes:
Sonic Extreme was an Extreme Sports game in which the players controlled Sonic on a hoverboard and possibly would have more characters from the series.<ref name=Polygon/> But the prototype only showed Sonic and Shadow<ref name=GameSpot/> The team retooled Bare Knuckle Grind to resemble Sonic games; An example is that the world was based on Green Hill Zone.<ref name=GameSpot/> The Prototype featured three game modes:
*”Mission"
*”Mission"
*"Combat"
*"Combat"
*"Race"
*"Race"
Mission was single player and involved the player into finding keys to unlock a room with the Chaos Emerald. Collecting the emerald will return the player to the title screen. Combat was a split-screen multiplayer mode where players would attack each other with explosives.<ref name=Unseen64/> Race was a multiplayer game mode where the players will pitted against each other in a race.<ref name=GameSpot/><ref name=Polygon/>
Mission was single-player and involved the player in finding keys to unlock a room with the Chaos Emerald. Collecting the emerald will return the player to the title screen. Combat was a split-screen multiplayer mode where players would attack each other with explosives.<ref name=Unseen64/> Race was a multiplayer game mode where the players will pitted against each other in a race.<ref name=GameSpot/><ref name=Polygon/>
 
==Development==
==Development==
Mark McDonald, the cofounder of Vision Scape
Mark McDonald, the cofounder of Vision Scape
decided to pitch a spin-off that uses the Bare Knuckle Grind engine with Sonic’s IP<ref name=Polygon>[https://www.polygon.com/2017/5/8/15558096/sonic-the-hedgehog-canceled-game-skateboarding-sonic-extreme Polygon’s article on Sonic Extreme]</ref><ref name=IGN>[http://www.ign.com/articles/2017/05/08/canceled-sonic-hoverboard-game-sonic-extreme-revealed IGN’s article on Sonic Extreme]</ref> The prototype was made in a week  
decided to pitch a spin-off that uses the Bare Knuckle Grind engine with Sonic’s IP<ref name=Polygon>[https://polygon.com/2017/5/8/15558096/sonic-the-hedgehog-canceled-game-skateboarding-sonic-extreme Polygon’s article on Sonic Extreme]</ref><ref name=IGN>[http://ign.com/articles/2017/05/08/canceled-sonic-hoverboard-game-sonic-extreme-revealed IGN’s article on Sonic Extreme]</ref> The prototype was made in a week  
in 2003 without Sega’s knowledge about the game<ref name=Digital>[https://www.digitaltrends.com/gaming/sonic-skateboarding-game/ Digital Trends article on Sonic Extreme]</ref><ref name=GameSpot>[https://www.gamespot.com/articles/more-details-and-footage-of-the-canceled-sonic-ska/1100-6449858/ Gamespot’s article on Sonic Extreme]</ref> The game was made on the Xbox because of Vision Scape’s experience on making games for the Xbox, with intention to port it to the PS2 and GameCube.<ref name=Polygon/>
in 2003 without SEGA’s knowledge about the game<ref name=Digital>[https://www.digitaltrends.com/gaming/sonic-skateboarding-game/ Digital Trends article on Sonic Extreme]</ref><ref name=GameSpot>[https://www.gamespot.com/articles/more-details-and-footage-of-the-canceled-sonic-ska/1100-6449858/ Gamespot’s article on Sonic Extreme]</ref> The game was made on the Xbox because of Vision Scape’s experience on making games for the Xbox, with intention to port it to the PS2 and GameCube.<ref name=Polygon/>


McDonald then hold a meeting with Yuji Naka and showed the prototype. According to McDonald, Naka was very impressed and said that the project will moved forward as a collaboration. Vision Scape’s management thought they had secured the deal. However, Sega didn’t respond to Vision and cut communication with them after Sonic Heroes cutscenes were completed.<ref name=IGN/> McDonald never took Sega silence personally, assuming it has their own plans. Thus, Sonic Extreme never came to fruition.<ref name=GameSpot/>
McDonald then hold a meeting with Yuji Naka and showed the prototype. According to McDonald, Naka was very impressed and said that the project will moved forward as a collaboration. Vision Scape’s management thought they had secured the deal. However, SEGA didn’t respond to Vision and cut communication with them after Sonic Heroes cutscenes were completed.<ref name=IGN/> McDonald never took SEGA silence personally, assuming it has their own plans. Thus, Sonic Extreme never came to fruition.<ref name=GameSpot/>


==Sonic Riders and Closure==
==Sonic Riders and Closure==
In September 2005, Sega announced Sonic Riders, a new Sonic game Sega was developing. Vision Scape was stunned on the similarities it has between Sonic Riders and Sonic Extreme by the characters riding hoverboards, performing trick through worlds, and even the games modes were presented in Sonic Riders, just heavily modified. McDonald believed this was the reason of Sega’s silence of taking Vision Scape’s concept and went with a different direction. McDonald asked his agent if they can take legal action, but his agent stated that the Non-Disclosure Agreement they signed with Sega during Sonic Heroes development gave Sega ownership of anything that uses Sega’s IP, which meant that Sega legally owns Sonic Extreme.<ref name=Digital/><ref name=IGN/>
In September 2005, SEGA announced Sonic Riders, a new Sonic game SEGA was developing. Vision Scape was stunned by the similarities it has between Sonic Riders and Sonic Extreme by the characters riding hoverboards, and performing tricks through worlds, and even the game modes were presented in Sonic Riders, just heavily modified. McDonald believed this was the reason of SEGA’s silence of taking Vision Scape’s concept and went with a different direction. McDonald asked his agent if they can take legal action, but his agent stated that the Non-Disclosure Agreement they signed with SEGA during Sonic Heroes development gave SEGA ownership of anything that uses SEGA’s IP, which meant that SEGA legally owns Sonic Extreme.<ref name=Digital/><ref name=IGN/>


Vision Scape then closed in 2006, sending their development hardware to a recycling plant to dispose it, though, Sonic Extreme was lucky enough to survive and was traded between collectors.<ref name=Polygon/>
Vision Scape then closed in 2006, sending their development hardware to a recycling plant to dispose it, though, Sonic Extreme was lucky enough to survive and was traded between collectors.<ref name=Polygon/>
Line 29: Line 31:
In May 2011, user, “ProtonX3” released videos and publicly revealed Sonic Extreme, demonstrating the environments and modes. However, this gotten poorly received by video game journalists like Game Informer, VG247, and GameRadar.
In May 2011, user, “ProtonX3” released videos and publicly revealed Sonic Extreme, demonstrating the environments and modes. However, this gotten poorly received by video game journalists like Game Informer, VG247, and GameRadar.


On July 2016, Andrew Borman, a video game preservationist and now owner of the prototype released the build onto Hidden Palace, making the build become playable and found.<ref>[https://hiddenpalace.org/Sonic_the_Hedgehog_Extreme_(May_27,_2003_prototype) Hidden Place link to the build]</ref>
In July 2016, Andrew Borman, a video game preservationist and now owner of the prototype released the build onto Hidden Palace, making the build become playable and found.<ref>[https://hiddenpalace.org/Sonic_the_Hedgehog_Extreme_(May_27,_2003_prototype) Hidden Place link to the build]</ref>
 
==Gallery==
==Gallery==
===Photo===
===Photo===
<gallery mode="packed" heights="200">
<gallery mode=packed heights=200>
File:Sonic Extreme Loading.png|thumb|Mode Select
Sonic Extreme Loading.png|thumb|Mode Select
File:Sonic Extreme Character Select.png|thumb|Character Select
Sonic Extreme Character Select.png|thumb|Character Select
File:Sonic Extreme Loading Screen.png|thumb|Loading Screen
Sonic Extreme Loading Screen.png|thumb|Loading Screen
File:Sonic Extreme Pause Menu.png|thumb|Pause Menu
Sonic Extreme Pause Menu.png|thumb|Pause Menu
File:Sonic Extreme Mission Objective.png|Mission Objective  
Sonic Extreme Mission Objective.png|Mission Objective  
File:Sonic Extreme Battle Mode.png|thumb|Sonic and Shadow in the Battle Mode
Sonic Extreme Battle Mode.png|thumb|Sonic and Shadow in the Battle Mode
File:Sonic Extreme Race Mode.png|thumb|Race Mode
Sonic Extreme Race Mode.png|thumb|Race Mode
File:Sonic Extreme Debug Camera.png|thumb|Debug Camera
Sonic Extreme Debug Camera.png|thumb|Debug Camera
File:Sonic Extreme Map Overview .png|thumb|Map Overview  
Sonic Extreme Map Overview .png|thumb|Map Overview  
File:Sonic Extreme 2nd Map Overview .png|thumb|2nd Map Overview  
Sonic Extreme 2nd Map Overview .png|thumb|2nd Map Overview  
</gallery>
</gallery>
===Footage===
===Footage===
{{Video|perrow  =1
{{Video|perrow  =1
   |service1    =youtube
   |service1    =youtube
   |id1          =https://m.youtube.com/watch?v=6dB4Tii-GE8&pp=ygUYc29uaWMgZXh0cmVtZSBza2F0ZWJvYXJk
   |id1          =6dB4Tii-GE8
   |description1 =Gameplay footage of the prototype
   |description1 =Gameplay footage of the prototype.
}}
}}
===Videos===
===Videos===
{{Video|perrow  =2
{{Video|perrow  =2
   |service1    =youtube
   |service1    =youtube
   |id1          =https://m.youtube.com/watch?v=H6lXV1YNjVA&t=616s&pp=ygUYc29uaWMgZXh0cmVtZSBza2F0ZWJvYXJk
   |id1          =H6lXV1YNjVA
   |description1 =DidYouKnowGaming’s video on the subject  
   |description1 =DidYouKnowGaming’s video on the subject.
   |service2    =youtube
   |service2    =youtube
   |id2          =https://m.youtube.com/watch?v=HhrqSGBGNic&t=0s
   |id2          =HhrqSGBGNic
   |description2 =PtoPOnline’s video on the subject  
   |description2 =PtoPOnline’s video on the subject.
}}
}}
==See Also==
==See Also==
*[[Shadow the Hedgehog (lost Teen rated version of platformer; 2005)]]
*[[Shadow the Hedgehog (lost Teen rated version of platformer; 2005)]]
Line 83: Line 89:
*[[Sonic-16 (lost build of unreleased Sega Genesis/Mega Drive game based on "Sonic the Hedgehog" animated TV series; 1993)]]
*[[Sonic-16 (lost build of unreleased Sega Genesis/Mega Drive game based on "Sonic the Hedgehog" animated TV series; 1993)]]
*[[Sonic Runners (found endless runner mobile game; 2015)]]
*[[Sonic Runners (found endless runner mobile game; 2015)]]
==External Link==
==External Link==
*[https://en.m.wikipedia.org/wiki/Sonic_Extreme Wikipedia Article on Sonic Extreme]
*[https://en.m.wikipedia.org/wiki/Sonic_Extreme Wikipedia Article on Sonic Extreme.]
 
==Reference==
==Reference==
{{reflist}}
{{reflist}}
[[Category:Found media]]
[[Category:Found video games]]
[[Category:Found video games]]
[[Category:Found media]]

Revision as of 00:08, 1 December 2023

Sonic Extreme.png

Title Screen

Status: Found

Date found: 24 Jul 2016

Found by: Andrew Borman

Sonic Extreme (not to be confused with Sonic X-Treme) is a cancelled 2003 skateboarding game for the Xbox created by Vision Scape Interactive.[1]

Gameplay

Sonic Extreme was an Extreme Sports game in which the players controlled Sonic on a hoverboard and possibly would have more characters from the series.[2] But the prototype only showed Sonic and Shadow[3] The team retooled Bare Knuckle Grind to resemble Sonic games; An example is that the world was based on Green Hill Zone.[3] The Prototype featured three game modes:

  • ”Mission"
  • "Combat"
  • "Race"

Mission was single-player and involved the player in finding keys to unlock a room with the Chaos Emerald. Collecting the emerald will return the player to the title screen. Combat was a split-screen multiplayer mode where players would attack each other with explosives.[1] Race was a multiplayer game mode where the players will pitted against each other in a race.[3][2]

Development

Mark McDonald, the cofounder of Vision Scape decided to pitch a spin-off that uses the Bare Knuckle Grind engine with Sonic’s IP[2][4] The prototype was made in a week in 2003 without SEGA’s knowledge about the game[5][3] The game was made on the Xbox because of Vision Scape’s experience on making games for the Xbox, with intention to port it to the PS2 and GameCube.[2]

McDonald then hold a meeting with Yuji Naka and showed the prototype. According to McDonald, Naka was very impressed and said that the project will moved forward as a collaboration. Vision Scape’s management thought they had secured the deal. However, SEGA didn’t respond to Vision and cut communication with them after Sonic Heroes cutscenes were completed.[4] McDonald never took SEGA silence personally, assuming it has their own plans. Thus, Sonic Extreme never came to fruition.[3]

Sonic Riders and Closure

In September 2005, SEGA announced Sonic Riders, a new Sonic game SEGA was developing. Vision Scape was stunned by the similarities it has between Sonic Riders and Sonic Extreme by the characters riding hoverboards, and performing tricks through worlds, and even the game modes were presented in Sonic Riders, just heavily modified. McDonald believed this was the reason of SEGA’s silence of taking Vision Scape’s concept and went with a different direction. McDonald asked his agent if they can take legal action, but his agent stated that the Non-Disclosure Agreement they signed with SEGA during Sonic Heroes development gave SEGA ownership of anything that uses SEGA’s IP, which meant that SEGA legally owns Sonic Extreme.[5][4]

Vision Scape then closed in 2006, sending their development hardware to a recycling plant to dispose it, though, Sonic Extreme was lucky enough to survive and was traded between collectors.[2]

Availability

In May 2011, user, “ProtonX3” released videos and publicly revealed Sonic Extreme, demonstrating the environments and modes. However, this gotten poorly received by video game journalists like Game Informer, VG247, and GameRadar.

In July 2016, Andrew Borman, a video game preservationist and now owner of the prototype released the build onto Hidden Palace, making the build become playable and found.[6]

Gallery

Photo

Footage

Gameplay footage of the prototype.

Videos

DidYouKnowGaming’s video on the subject.

PtoPOnline’s video on the subject.

See Also

External Link

Reference